original sketches & notes:
Play test setup:
feedback/notes:
I received a lot of good, consistent, feedback. For the most part, feedback centered around making the mallet more squishy, and making improvements to the game to make it more interesting.
I’ve highlighted the suggestions I plan on implementing:
-> squishier mallet to provide more bounce-back and to create a less sharp noise.
-> different types of moles for variety.
-> a few flashy moles that are worth more points.
-> addition of noises when moles are hit or missed.
-> addition of different surprise images.
Suggestions I’d like to add if time allows:
-> different levels of difficulty.
-> reduction of points if moles are missed, etc.
links to webpage/p5 sketch/etc:
Whack-a-Mole